This is an innovative, first-of-its-kind public art installation in Beverly Hills, combining multi-surface and digital intervention. The city council was thrilled when they heard we wanted to bring something innovative to the traditional public art scene of Beverly Hills.
MY ROLE
I had the pleasure to work with artist Heather Day and SPM Design on this “innovative, first-of-its-kind public art installation in Beverly Hills, combining multi-surface and digital intervention.”
My main role in this project was to create a dynamic playback system for the 24-screen video wall which would serve as the top portion of the 3-floor art mural spanning the side of the newly constructed building.
I provided a pre-provisioned Intel NUC computer to SPM Design (with auto-start scripts and system failsafe’s designed for an always-on low-maintenance life) to run the software and provided the video feed for the video wall processor to display.
THE RESULT
The playful shapes dip behind the glass at the first row of windows, creating a sense of dimension. As they reach the top, flashes of colors and brushstrokes flicker across 24 digital screens. I worked closely with Heather and SPM Design to translate her artwork across these different surfaces by developing a custom frame system for the digital screens. An Instagram AR filter transposes Heather’s artwork by allowing the user to paint their own brushstrokes into the environment.
The playback system displayed animated videos of brushstrokes and colors created by the artist in the same theme as the mural. The software was developed using Touchdesigner and designed to play different videos for daytime and nighttime, and would automatically adjust to the changing day/night cycles throughout the year.
Instagram AR Filter
My other role in this project was to create an Instagram AR filter using Spark AR that could be used to transpose the artists work by allowing the user to paint their own brushstrokes into the environment. I went through several iterations and rounds of testing with the artist to land on something that would be both possible in the software, as well as in line with the artistic vision of the piece.
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